S2ARM · PROJECT RESOURCES
Frequently asked questions
Answers about games, installation, keys, signing and the project.
Is S2Arm an emulator?+
S2Arm takes a native porting approach. It rewrites ARM64 game code at build time to run directly on the device processor, translating graphics calls to Metal. The repository documents its implementation and validation.
Does this website provide games or keys?+
No. You must legally obtain your own game files and keys. This site introduces the project and links to its launcher. It does not distribute games, keys or prepacked game apps.
Will every Switch game work?+
That is not guaranteed. S2Arm targets 64-bit AArch64 games; 32-bit ARM games are outside its support. Some titles have address-space or other limitations. A successful build also does not prove a full playthrough works. Check the project evidence and issues.
Can I play directly on Windows?+
Windows support here means the launcher can build and install games for iPhone / iPad. It does not mean games run natively on Windows. Playing on a Mac requires Apple silicon.
Do I need a terminal or an AI assistant?+
The graphical launcher guides setup, import and builds. The project also exposes s2armctl for AI assistants and command-line users. An AI assistant is optional.
What if a build fails or a game crashes?+
Record your game version, device, OS and S2Arm version. Check the repository’s diagnostic guidance and existing issues. If it remains unresolved, report it to the project. Back up saves before updating or reinstalling.