S2ARM · PROJECT RESOURCES
Setup Guides: Devices, Signing, Graphics and Saves
Follow S2Arm guides for device requirements, iPhone signing, Mac gameplay, graphics, controllers, save backups and troubleshooting common setup problems.
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Install and prepare your first game
Choose a launcher, import your own files, build for your device and complete the first installation.
7 sectionsDevice and system requirements
Separate the play device from the build computer, and minimum requirements from verified behavior.
4 sectionsSigning, installation and renewal
Understand Apple ID signing, device trust and renewal without deleting the app to troubleshoot installation.
4 sectionsPlay & settings
Graphics settings and frame limits
Adjust resolution, antialiasing and frame limits using documented options, without confusing a cap with an unlock.
4 sectionsControllers and touch input
Connect a system-recognized controller, check button mapping and understand version-specific touch controls.
7 sectionsBack up and transfer saves
Save in-game first, inspect backup identity and protect progress during upgrades, restores or app removal.
4 sectionsTroubleshoot & maintain
Troubleshoot by the failing stage
Separate import, build, signing, transfer and runtime failures, and collect evidence the upstream project can reproduce.
5 sectionsUse an AI assistant with the launcher
Use the project’s local control tool for status and next steps while retaining control over accounts, permissions and files.
4 sectionsUnderstand the project
How S2Arm runs games
Understand code rewriting, Metal graphics and the shared library, and why native execution does not mean universal compatibility.
4 sectionsHow to read game evidence
Separate run records, build results and full-playthrough acceptance, then read each result in its version and device context.
4 sections