Windows builds use a short workspace entry and consistent long-path handling at system interfaces. Maintainers verified IPA export with deep paths, Chinese characters, spaces and separate drives while Windows long-path support was disabled.

Those checks reached export. Upstream explicitly states that Windows signing and installation on a physical iPhone were not completed, and that Hades II or Balatro game files were not used to validate the path fix.

What changed

  • Calls to a graphics method absent on iOS 26.0 are guarded. A physical-device retest on that OS is still needed.
  • The rewriter handles data inside code sections and includes rewrite-gap summaries in diagnostics.
  • Shader compiler errors are more readable on Chinese Windows, but the related export failure in one game remains unresolved.
  • Rebuild affected games after updating the launcher. Existing game packages do not automatically receive host fixes.

Before updating

Back up saves and review migration notes for your installed version. Release notes describe upstream changes, not independent compatibility testing by this site.

Read the full upstream release