About the game

Hades organizes its action around repeated attempts to escape the Underworld. Combinations of divine powers vary each run, while permanent progression and character stories connect those attempts. This page concerns the first Hades.

The run structure and difficulty options

Supergiant’s FAQ describes permanent progression and difficulty modifiers, including God Mode for greater damage resistance. That is an original-game option for players who want help progressing, not an S2Arm graphics or speed setting.

For a retest, record the weapon, room and ability combination. Because runs vary, two random encounters are not necessarily comparable performance workloads.

Only a 1.0.38233 profile in this snapshot

This snapshot contains a Hades 1.0.38233 profile but no direct-runtime TSV for title ID 0100535012974000. It therefore supplies no Mac or iPhone gameplay-entry result or frame-rate conclusion.

Hades II release notes or tests do not fill the gap for the first game. Even when both names appear around the same release, check each title ID and its own runtime evidence.

This title uses a Vulkan path

Unlike the NVN titles on these pages, the Hades profile describes Vulkan rendering with SPIR-V shaders and a host implementation on Metal. That documents the implementation route, not a successful build or correct rendering.

If a build fails, retain the specific Vulkan or shader error rather than applying another game’s NVN workaround. “No NVN shaders” in this profile does not mean the game requires no shader processing.

Original cross-saves are not established here

Supergiant confirms cross-saves between the original PC and Switch releases. S2Arm’s Hades profile explicitly keeps Epic Online Services calls offline and supplies no validation of that cross-save workflow. Do not expect account sign-in to establish automatic synchronization.

Runtime observations

No per-run observation is available for this record. Read the profile or limitation source. A configuration file is not proof that the game is playable.

Limitations and notes

  • Evidence applies only to the recorded platform, build and date. It does not establish full-game compatibility on every device.
  • Mac observations do not establish iPhone or iPad compatibility. Hardware and OS details are not inferred when absent from the source.
  • A checked-in profile is not proof of a successful build or gameplay test.

Original sources

Site data snapshot eefdea169f1b · 2026-11-09