This is a fix release with 8 fixes; details below.
What changed
- Fixed: on Mac, an iPhone connected by cable and paired showed "can't read connected devices" or "not paired with this computer yet", so installs couldn't start. On some Macs Xcode no longer reports whether a device is physical, which made the phone get filtered out; it is now recognized by its physical-device traits.
- Fixed first-time installs of the standalone app (alternative export path) with a free Apple ID: when the phone had not trusted the developer yet, the computer could not open the app, but the install still reported done and the game was missing resources. Now the install is done once the app is installed and the resource pack is transferred; the finish page tells you to trust your Apple ID in Settings → General → VPN & Device Management, and the first time you open the app on the phone it unpacks the resource pack itself (with progress) — no computer needed.
- "Send to developers" no longer hangs on "Uploading…": uploading (including packing, in the launcher) is limited to 90 seconds, after which the reason is shown with "Try again / Export diagnostics"; you can also cancel during the upload.
- Diagnostic packages now include only the latest 50 tasks' records and logs, so long-time users no longer hit "more than 1000 files" or failed uploads.
- Exporting diagnostics now waits until the export has actually finished; a single oversized log or one being rewritten during export no longer makes the whole package fail. (#917)
- Fixed Windows exports of multi-program collections for iPhone failing at "Build app and sign" with "prod.keys not found" (exit code 75): the keys you imported are now used when unpacking the other programs from the original files. (#943)
- Fixed Windows installs failing at signing with "No account selected": if Impactor has one saved Apple ID that isn't selected, it's now selected automatically before signing; with several saved IDs, the pre-install check says none is selected and offers to open Impactor.
- Games with DLC no longer pile up an extra DLC unpack cache after every launcher update: exporting now removes the older caches for the same game and keeps only the latest.
Before updating
Back up saves and review migration notes for your installed version. Release notes describe upstream changes, not independent compatibility testing by this site.
Read the full upstream release